Digital Design Challenge
Let your creativity flow this September with our Digital Design Challenge. Entries are open to all who are inspired by the weird and wonderful ways we interact with technology.
Deadline: 12th October
2020 has been a challenging year for us all, and, for good and bad, technology has featured heavily in many areas. In the Digital Design Challenge we invite you to share your reflections on digital culture with a piece of original design work.
The inspiration for the 2020 Tech Week challenge comes from recognising the powerful influence of digital design on the intended, and unintended, outcomes of tech projects, and the way technology is perceived by different people at different times.
This challenge seeks to involve everybody, whether or not you work in technology, and has three categories to guide you. There are no set requirements for your project (other than that it is your original work) and your entry doesn’t even have to be digital – we have given some examples to start you thinking. The format is open to encourage as many people as possible to participate, even if you don’t use digital production methods.
Much like our previous Hackathon events, we will safely gather quasi-virtually to see demonstrations and process walk-throughs from participants. Prizes will be awarded to inspiring entries that really make us and our expert panel think hard about unquestioned assumptions, or which remind us of the automagic possibilities of digital design. All entries will be exhibited digitally and physically throughout Tech Week in the Digital Jersey Hubs and perhaps even beyond.
The following categories have been developed by Digital Jersey as part of the Digital Design challenge.
In this category we welcome any creative representations of information and data. The only limit is you and the way you choose to translate data into a sensory context to make data easier to understand. Non-exhaustive examples of entries for this category are:
[whalesong] created by sound artist and technologist XVelastín
A View on Despair by Sonja Kuijpers at Studio Terp
Off the Staff – a musical data visualisation by Nicholas Rougeux
By using various data sources from sensors or technologic items and turning them into creative and interactive designs, data designers can transform our urban spaces and countryside. The examples below can be source of inspiration for this category:
EVERY THING EVERY TIME – Naho Matsuda for Future Everything
The Burble by Umbrellium
A Forest Where Gods Live by teamLab
MoodyRoom by Uby
Rain Brella by Matt Chatterley and Dan Burridge
In this category we welcome any pieces of art which are using digital tools, or which are not necessarily using any technology but rather showcasing how digital and tech trends influence our society and culture. The designs could be done via physical or digital paintings, sculptures or any other more forms such as the examples highlighted below:
Jen Stark Art – Animated Walls/Paintings
Laurence De Valmy – digital society in Painting
Anyone with a demonstrable connection to Jersey is welcome to enter.
If you’re not from Jersey, you can still enter, but should collaborate with a local group or individual, please contact us if you would like help finding a collaborator.
The maximum team size is 6.
The challenge is free to enter.
You do! Anything created during the challenge is owned by the producing individual or team.
If you are using anyone else’s material or data sources in your product, make sure you have permission from all relevant copyright owners and include any required attributions.
We have produced a non-exhaustive list of examples for reference, if you’re not sure if your idea would qualify please ask! We’re very friendly.
Please don’t re-submit previously completed and/or exhibited work.
When you are ready to submit, we will ask you to do the following:
– Complete the entry form.
– Indicate on the entry form if you would like to do a short presentation on your process and inspiration, and if relevant, any market research or commercialisation plans.
– Deliver your entry to Digital Jersey.
If your entry is a physical object, has a performance/participation element or requires special display technology, we will be in touch with you to discuss installation in the Digital Jersey Hub.
If your entry is a virtual object, follow the guide on the application form.
No, due to reasons we are all now familiar with, presence in the Hub is not a requirement. At this time there are planned physical events in the Hub – the opening night drinks on Friday, short talks, and the judging on Saturday – but (with the exception of drinks) virtual attendance options will be available (e.g. Zoom).
EVERY THING EVERY TIME uses various data sets from sensors, timetables and schedules, it strips data from numeric values, location information and any data transmitting purpose and translates them into ephemeral, poetic narratives that give a glimpse into the ubiquity of technology in the urban space. The work is a piece of real-time digital writing, which is drawing from the many ‘things’ and ‘events’ and changes of ‘status’ that are constantly happening in a city. What does data become without its informational value? And what happens to all the data that is collected from our ‘smart cities’?
108 Steps is a site-specific, projection-mapping artwork at Macclesfield’s historic 108 Steps. Created by artist Matthew Rosier, the work presents a day in the life of the steps, captured as an atmospheric film and projected back to passersby. Commissioned by SHIFT, Cheshire East Council, the work ran for three nights in October 2018.
The Burble is a massive tourable interactive floating structure that can be controlled and manipulated by thousands of members of the public, dramatically transforming urban skylines as they ‘paint’ colours across its surface.
Self-described “designer, data geek, fractal nut” Nicholas Rougeux has merged open-source music with data visualisation to create colourful imagery based on some of the most famous classical music scores in history. From Mozart and Beethoven to Chopin and Vivaldi, it’s fascinating to see how these well-known pieces translate into artistic data visualisations.
Combining art & technology, Random Quark created a machine that would make digital paintings from brainwaves.
As part of the Formula E race taking place in Brooklyn, New York, DHL built a large branded space in the spectator area with several attractions for visitors to interact with. One of these attractions was DHL’s Box Stacker Pro VR experience – a fun, fast-paced box-stacking experience based on DHL’s shipping centres.
‘Which is your brass voice?’ by Aether Hemera is an art installation employing artificial intelligence (AI) and digital media to create an engaging multi-sensory experience. The innovative piece invites individuals to discover their “brass voice” by speaking, singing, shouting or whispering into microphones.
Moody Room was a byproduct of the IoT Hackathon from 2018 which is a mobile app used to capture the mood of a room. This app captures the mood by analysing facial expressions and representing these on a mobile app and through a bulb changing colour. There is also a time lapse of historical data available.
“I enjoy finding creative solutions to traditional problems, pushing the boundaries of conventional thinking. Making the electrical fruit keyboard practically demonstrated the science behind circuits in an imaginative way. Innovation won’t come from thinking in established methodologies.”
iBrella was a byproduct of the 2018 IoT Hackathon as well and is described as the next big executive toy. This project solves the problem of never knowing if you need to take an umbrella with you before you leave the office, and it will also tell you how windy it will be – keeping you informed and prepared for all weather scenarios.
Please complete this form when your entry is nearing completion or has been completed, before 23:59 on 12th October.